ASYLUM II Walkthrough

by Magic Chris

This walkthrough is tested with the Commodore 64
version on the PC64 Emulator and the TRS-80
version (Asylum II) on Jeff's Model 1 emulator.

Some of the items have different names, but they
have exactly the same purpose.

   | TRS-80 (ASYLUM II)   | C64 (ASYLUM)
---+----------------------+--------------------
G1 | nut fork             | credit card
G2 | gold key             | gold card
G3 | steel key            | silver card
G4 | stethoscope          | stethoscope
G5 | bean bag             | bean bag
G6 | bird costume         | bird costume
G7 | axe                  | axe
G8 | rocket belt          | rocket belt
   | pills                | drugs
   | ivory key            | platin card

Another big difference between the C64 and the
TRS-80 version is, that you can carry only
a limited amount of items on the TRS-80.
This can be difficult in certain situations,
and so I made some comments where it is best
to leave the items.

Text in quotation marks should be typed in
as it is; to open doors you need the correct
card (UNLOCK DOOR WITH ...; OPEN DOOR)
Cards are: CREDIT, SILVER, GOLD, PLATIN

Use abbrevations:
OPEN DOOR = "O D"
CLOSE DOOR="C D"
UNLOCK DOOR WITH GOLD="U D W GOLD"
LOCK DOOR WITH SILVER="L D W SILVER"

Don't Forget to Close Doors; if you there are too
many doors open, you'll have a problem later!!

Save after solving each puzzle!! If you get lost
in the maze you can restart from a well known point.

A few times you can "KILL ME W AXE" which
will bring you back to your cell again. That is
useful if you are lost, or you want to go there.
SAVE before you do this!!

GOOD LUCK, and DON'T LOOK UP!!!



Part 1 (first maze and  hexagonal maze)
------------------------------------------------
- take credit card  (G1)
- free inmate with credit card
- walk through Credit Card Door  (C)
- fetch gold card (G2)
- fetch silver card (G3)
- fetch stethoscope (G4), bean bag (G5), bird costume (G6) 
- drop bean bag and bird costume at one end of the longest corridor 
  (first maze, on the very right side) 
- fetch candle and matches (from the long corridor with doors on both sides:
    lock all doors (left and right) with the silver card;
    then it will be either on the left or the right side behind 
    one of the doors)
- fetch axe (G7)
- You here hammering! A wall is being built! => you are trapped!
- walk around till you meet electrician 
- "kill electrician with axe"
- take fuse
- attack hypochondriac with axe => electro-shock room (6) => own cell
- get rocket belt (G8)
- visit Physicist  (8) (she needs magnet, battery and wire)
- go to fuse room (2) and "mix fuses"
- go to the longest corridor (you should have dropped the bean bag at one
    end!), go to other end wear rocket belt and "press button on belt" -
   YIPEEE => wire
- attack hypochondriac with axe  => electro-shock room (6)
- take battery
- light candle with matches
- go to fuse room as quick and as direct as possible!!
    (otherwise the candle will extinguish before you reach it)
- "put fuse in fuse box" ["put fuse in circuit"]
- give stethoscope to hypochondraic and attack her (without axe!) 
  => take drugs 
- visit plastic surgeon (7) 
- you will be operated on => you are Alfred Hitchcock
- visit director (5)  => camera
- give the bird costume to the guard => uniform
- wear uniform
- go to telephone (4) 
- "hack telephone with axe" => coins
- "hack receiver with axe" => magnet
- visit Physicist (8) => generator
- go to Psychiatrist's room (3) 
- "press button on generator" => smock
- wear smock
- go to guards  (Wachen) [Doctors only]

=> End of Part 1



Part 2 (all mazes)
------------------------

- get platin card
- fetch rat suit (20) and rope (22) (use door I and ß)
- go to  exterminator (13)
- "tie exterminator with rope" (if he throws you out try again, 
               but use "TIPTOE" before entering)
- slip on the banana peel TWO times !!! (25)  => book
- get banana peel; examine it => caterpillar
- visit spiritual master (11) 
- "give book to philospher" => scroll
- fetch knife (26)  (Attention: knife is in the lower left 
     corner  in the   ß-maze; 
     there are some strange effects (esp. the walls!!)
     follow the arrows on the map and turn a few times;
     after that I always found the knife)
- go to terrorist (12)
- "kill me with knife" yes that is right: ME!!
- examine machine
- visit programmer (23) (use Alpha-Door, II, III)
- fetch bomb (12) ("insert coin in slot")
- go to catapult (21)
- "put bomb on catapult"
- "press button on wall"
- "sit on catapult"
- "press button on wall"
- you fly to the center of the revolving doors
- turn a few times; take jar
- visit entomologist (10) ("give caterpillar to entomol")
    => killer ants
- visit plastic surgeon  ("give coin to surgeon") 
   => you are James T. Kirk
- visit picknicker (24) (use Door III) ("open jar") => lunch
- "wear rat suit"
- free McCoy (31) (use Door III, II, IIa)  (the last maze - at last!!)
  => transporter
- visit plastic surgeon  ("give coin to surgeon") 
    => you are Andy Tailor
- visit emmit (14)  ("give lunch to emmit")
    => transporter ok
- visit plastic surgeon ("give coin to surgeon") 
    => you are Master Mystic
- go to the door where the Master Mystic is (32)
- "drop rat suit"
- "press button on transporter"
- go through the door without opening it!
- take ring
- get and wear rat suit
- go back to your own cell
- "get picture from under bed"
- visit plastic surgeon  ("show picture to surgeon") 
   => you are yourself again!
- go to guards  (Wachen) (if  this doesn't work you are in your
      cell again; just go to the guards again)

==> THE END