In the same year they brought out the two predecessors of Asylum:
"Deathmaze 5000" (by Frank Corr, Jr.) and
"Labyrinth" (by Frank Corr and William Denman).
Both games used almost the same graphics as "Ratīs Revenge"
but they had actually items and puzzles (?).
While the only goal of "Deathmaze 5000" was to survive and to get out of the maze, in "Labyrinth" there also
was the quest to kill the Minotaur.
In 1981 the first Asylum game (curiosly enough called "Asylum" ;-)) was released for the TRS-80. This Frank Corr / William Denman production had again the 3D-graphics, but there now were lots of items, puzzles and persons to interact with.
The follow-up "Asylum II" (A William Denman production) came out 1982 also for the TRS-80.
In 1985 Asylum II was released as "Asylum" for the Atari 800 and the C64. The mazes and the puzzles were almost identically, but these versions used a scrolling bitmap 3D-graphics for the maze and bitmap graphics for the inmates. These programs were again written by William F. Denman, Jr. and the art was by Michael O. Haire.
Some info on this pre-predecessor of ASYLUM will come really soon!
I finished this game on the Model 1 emulator from Jeff V.
I finished this game on the Model 1 emulator from Jeff V.
Since this game is basically the same as the C64 version (which was my first Asylum-experience) the maps and the walkthrough are the same.
I finished this game on the Commodore C64 emulator (PC64) from Wolfgang Lorenz.
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According to the Giant List of Classic Game Programmers he wrote:
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These pages were written by Magic Chris (Christian Swoboda) with Homesite 4.0.
If you have anything to contribute to these pages, or some feedback, please mail me at
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